Some units that may make great Skirmishers include Garen, Darius, Viego and Mordekaiser.ĭragonslayers always gain bonus Ability Power. (9) 60% max Health shield and +10 Attack Damage (6) 40% max Health shield and +6 Attack Damage (3) 25% max Health shield and +3 Attack Damage Skirmishers gain a shield at the start of combat, and bonus Attack Damage each second. Which ones are you excited to try? Any you're scared of? And are there any you feel should still be added? /lVDsSoSOSK Full details of the traits has finally arrived: When asked about it on stream Mort said “Any chase traits you think you want are probably coming in patch 11.12”. Buying Hexdrinker first is a good idea.Last month Mortdog hinted at new chase traits being added to TFT in patch 11.12. I recommend do this item 3-rd if theres much AP champions. Nocturne wants this item if he is against a heavy AP. Get this as 3-rd item in Bruiser Build (when there are no special cases) and pick as 1-st item in Lethality build. It gives Nocturne a lot of Ability Haste on his ultimate. Another Core Item, it gives Nocturne, damage and armor, also heal him 120% of his AD. Stridebreaker is better than Goredrinker in this case, but Goredrinker is playable. Best item choice for Nocturne it gives him Heath, Damage, Atack Speed and Ability Haste. Best item vs Mages and CC champions (such as Lux, Veigar) It gives you armor and reduce ALL autoattack damage for 12%. Use it when can, buy Axiom Arc for reduce cooldown on your ultimate. Nocturne main weapon, ideal for teamfights or ganks. He can then launch himself at a nearby enemy champion. R: Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. Use it to stun enemies, when they tries to attack or escape you. ![]() If enemy team have a lot of tanks upgrade W first.Į: Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration. Use it when enemy tries to hit skillshot into you. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful. W: Nocturne empowers his blades, passively gaining Attack Speed. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage. Q: Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. Use it in Jungle when doing camps (like Wofls) Nocturne's basic attacks reduce this cooldown. Passive: Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Runes and Spells are at the top of the page! Ganks with Nocturne without Ultimate is still good, but enemy can easly escape (however if you attack from super, super back you can use your E on them). He can dash to enemy with his ultimate Paranoia, get AD with Duskbringer and stun with Unspeakable Horror. Ganks - 9.5/10 Ganks as Nocturne are very pleasant. He can easly kill enemy backline, and deprive opponents of orientation around them. Teamfights - 7/10 Nocturne is doing very well in Teamfights due to his ultimate: Paranoia. You can maximilize Nocturne's damage by build Lethality, but his viability will be low. His damage allows you to easy kill enemy ADC (such a Miss Fortune or Ashe. He have a Black Cleaver too.ĭPS - 8.5/10 Nocturne DPS is really high, he does high damage even if build bruiser. Viability - 6.5/10 Nocturne have high viability (if build bruiser) due to his Stridebreaker & Death Dance. ![]() Nocturne is easy-medium champion to play, Nocturne will be played even by beginners learning the jungle. ![]() Nocturne is amazing Junger when it comes to helping teammates. He have amazing abilites to solo most champions, and to be useful in teamfights. Nocturne, it's one of the best Jungler and Assasin in the game.
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